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From the desert wastes of the East come the Assamite, and they bring with them a miasma of terror. The Assamites are known throughout vampire society as a clan of murderous assassins working for whoever can pay their price. The price they charge for their works is the un-life blood of other Kindred, because for the Assamites, diablerie is the greatest sacrament. They are the most feared clan, for the are assassins of both vampires and mortals. [From Vampire: the Masquerade Volume Two - Blood & Shadows]

In order to lead the clan to victory, you must learn how to gain the most out of your resources. Contained within these three sections are more than 175 individual card writeups which will assist you in sharpening your playing skills.



The warriors traditionally make up the Children’s most visibly active caste and for a thousand years and more, the warrior caste was the Assamite clan, at least to the rest of the Cainite world. Their role within the clan is that of the defender, both of their clanmates and Haqim’s legacy of justice.

In modern nights, few Cainites dispute the assertion that the Assamite warrior caste collectively holds one of the most fearsome assemblages of fighters on the face of the planet. Indeed, the warriors are perhaps the only Cainite line whose primary focus is the study of the application of violence.

Alamut

Song of the Distant Vitae

Their existence has long been known to the Tremere, but the rest of the modern Cainite world considered the notion of Assamite blood magicians unthinkable until recent nights. The sorcerers greet this notion with no small degree of amusement, as their own records state that they are the eldest organized blood magicians of any clan.

Only in the past decade have the sorcerers returned to their former prominence as an equal and integral part of the Children of Haqim. Their artificers and alchemists supply the warriors with a myriad of creations, many of them by-products of research into the Blood Curse and the nature of Tremere Thaumaturgy.


After the fall of the Second City, as the Children of Haqim settled into their modern caste structure, the viziers became the clan’s thinkers, creators and occasional leaders, though the warriors never relinquished complete control of Alamut. They were also the Children who, as a general rule, had the closest contact with mortal society on a nightly basis.

The viziers originated as seekers of knowledge, and a surprisingly strong majority of the line has held to this ideal over the millennia. Indeed, it seems as if the caste as a whole is driven to create and learn, as if possessed by a solitary mania – or guided by a single will.

Ur-Shulgi
The Shepherd